8 research outputs found

    OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration

    Get PDF
    This paper explores research undertaken by a consortium of 10 universities from across Europe as part of an EU Erasmus Strategic Partnership project called OnCreate. Recent research and experiences prove the importance of the design and implementation of online courses that are learner-centred, include collaboration and integrate rich use of media in authentic environments. The OnCreate project explores the specific challenges of creative processes in such environments. The first research phase comprises a comparative qualitative analysis of collaboration practices in design-related study programmes at the ten participating universities. A key outcome of this research was in identifying the shortcomings of the hierarchical role models of established Learning Management Systems (such as Moodle or Blackboard) and the tendency towards evolving 'mash-up' environments to support creative online collaboration

    Cognitive big data: survey and review on big data research and its implications. What is really “new” in big data?

    No full text
    Purpose – The purpose of this paper is to introduce and define Cognitive Big Data as a concept. Furthermore, it investigates what is really “new” in Big Data, as it seems to be a hyped-up concept that has emerged during recent years. The purpose is also to broaden the discussion around Big Data far beyond the common 4V (velocity, volume, veracity and variety) model. Design/methodology/approach – The authors established an expert think tank to discuss the notion of Big Data, identify new characteristics and re-think what really is new in the idea of Big Data, by analyzing over 60 literature resources. They identified typical baseline scenarios (traffic, business processes, retail, health and social media) as a starting point from which they explored the notion of Big Data from different perspectives. Findings – They concluded that the idea of Big Data is simply not new and recognized the need to re-think a new approach toward Big Data. The authors also introduced a five-Trait Framework for “Cognitive Big Data”, socio-technical system, data space, data richness, knowledge management (KM)/decision-making and visualization/sensory presentation. Research limitations/implications – The viewpoint is centered on cognitive processes as KM process. Practical implications – Data need to be made available in an understandable form for the right application context and in the right portion size that it can be turned into knowledge and eventually wisdom. The authors need to know about data that can be ignored, data that they are not aware of (dark data) and data that can be fully utilized for analysis (light data). In the foreground is the extension of human mental capabilities and data understandability. Social implications – Cognitive Big Data implies a socio-technological knowledge system. Originality/value – Introduction of cognitive Big Data as concept and framework

    Creative processes in online collaboration: work-in-progress report from OnCreate

    No full text
    This paper explores a number of research projects undertaken by a consortium of 10 universities from across Europe as part of OnCreate, EU Erasmus Strategic Partnership in Higher Education. The aim of OnCreate is to develop processual and contextual knowledge about creative processes within online learning environments. This presentation represents a 'work-in-progress' report on the consortium's initial implementation and evaluation of online courses that are learner-centred, include collaboration and integrate rich use of media in authentic environments

    Creative processes in online collaboration: work-in-progress report from OnCreate

    No full text
    This paper explores a number of research projects undertaken by a consortium of 10 universities from across Europe as part of OnCreate, EU Erasmus Strategic Partnership in Higher Education. The aim of OnCreate is to develop processual and contextual knowledge about creative processes within online learning environments. This presentation represents a 'work-in-progress' report on the consortium's initial implementation and evaluation of online courses that are learner-centred, include collaboration and integrate rich use of media in authentic environments.</p

    Creative processes in online collaboration: work-in-progress report from OnCreate

    No full text
    This paper explores a number of research projects undertaken by a consortium of 10 universities from across Europe as part of OnCreate, EU Erasmus Strategic Partnership in Higher Education. The aim of OnCreate is to develop processual and contextual knowledge about creative processes within online learning environments. This presentation represents a 'work-in-progress' report on the consortium's initial implementation and evaluation of online courses that are learner-centred, include collaboration and integrate rich use of media in authentic environments.</p

    WeLearn Intercultural Communication & Neighbourness Learning : Compilation of the project reports

    No full text
    This document is a compilation of the project outputs of Erasmus+ project WeLearn Intercultural Communication & Neighbourness Learning. The outputs were produced during the period between 2019 and 2022, in collaboration of six academic institutions, i.e., Tampere University, Film University Babelsberg KONRAD WOLF, Università Cattolica del Sacro Cuore, Aalborg University, Suleyman Demirel University, and Riga Technical University. With the project outputs collected to this document the Erasmus+ project WeLearn, Intercultural Communication and Neighbourness Learning aspired to provide insights and tools to help higher education institutions and their teachers to facilitate intercultural communication and neighbourness skills in their classrooms. While classrooms are becoming multicultural owing to trends such as globalization and growth of internet connectivity, it is important to help teachers in their efforts in building inclusive study environments and facilitate intercultural dialogue among people from different backgrounds. This does not happen on its own, instead both the awareness of teachers and students needs to be improved. Thus, WeLearn aimed to teach, develop, and promote communication skills, intercultural skills and neighbourness skills of teachers and students trough development of offline and online toolkits, which teachers can used to facilitate intercultural communication and neighbourness learning in their classrooms

    Ambient bloom: New business, content, design and models to increase the semantic ambient media experience

    No full text
    Semantic ambient media are the novel trend in the world of media reaching from the pioneering subareas such as ambient advertising to the new and emerging subareas such as ambient assisted living. They will likely shape the upcoming years in terms of modeling smart environments and also media consumption and interaction. This work analyzes semantic ambient media by considering business models, content and media, interaction design and consumer experience, and methods and techniques that are important to create this new form of media. Discussion is led using the state-of-the-art event of the semantic ambient media, which is the annual international workshop on Semantic Ambient Media Experience (SAME). The study also creates a vision for how ambient media will evolve and how they will look like in the future decade. © 2012 Springer Science+Business Media, LLC

    Towards a framework for creative online collaboration: a research on challenges and context

    Get PDF
    The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in online collaboration in an educational setting. From this research a first set of possible key challenges and contextual key factors has been selected and applied to categorize the results of interviews and surveys on current good practice in creative online collaboration among experienced online teachers from the partner universities. From the key findings we formulate hypotheses to guide future research towards a framework for creative online collaboration. At the same time, the results can serve as inspiration for the educational practice. Notable observations of the good practice research among the partner universities are that they realise innovative collaboration concepts usually on mashed-up environments of state-of-the-art web services rather than on the omnipresent learning management systems (such as Moodle or Blackboard). Also, they show a paradigm shift from teaching to coaching and promotion of an open peer-review culture among the students
    corecore